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"What is a Generative Adversarial Network?"
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Generative Adversarial Networks (GANs) represent a machine learning model that enables the creation of fake data that imitates real data. Since their introduction in 2014 with Ian Goodfellow's work on "Generative Adversarial Networks," advancements in this technology have been remarkable, producing increasingly realistic results that reflect the training dataset.
GANs have multiple applications across various industries and are currently used to generate a variety of content, including text, images, audio, and video. This generation can be done from text commands or by modifying existing content. An example of their capability can be seen in projects like thispersondoesnotexist.com, which creates images of random human faces that do not correspond to real individuals.
In addition to content creation, GANs also have the ability to edit images. For example, they can be used to enhance the resolution of a low-quality image or to add color to a black-and-white image. Stefan Leichenauer, Vice President of Engineering at SandboxAQ, mentions that a relevant topic in current Artificial Intelligence (AI) is the use of synthetic data. This artificial data is useful for training AI models in situations where there is insufficient real data available, and GANs can generate synthetic datasets that reflect real patterns, which then allows for training other AI models.
The functioning of a GAN is based on the interaction of two neural networks that compete against each other in a zero-sum game. The first network, known as the generator, creates new data from a sample of input data, while the second network, called the discriminator, evaluates whether the generated data belongs to the original dataset. These networks work together, improving as one tries to outperform the other.
Regarding the generator, it can be imagined as an artist in a constant search for new methods of creation. It takes a series of random, meaningless numbers and transforms them into data resembling its training, enabling it to generate images, musical snippets, or texts. On the other hand, the discriminator acts as an art critic, analyzing both real and generated data and classifying them as true or false.
As the generator produces samples, the discriminator evaluates them, prompting the generator to alter its output to make these samples more convincing. A key technique in this process is backpropagation, which allows errors identified by the discriminator to propagate through the layers of the generator, thereby adjusting its parameters and improving the quality of generated data in subsequent iterations.
There are several variants of GANs, each adapted to different tasks depending on the interaction between the generator and the discriminator. The standard GAN is the most basic, while the Conditional GAN (cGAN) allows for the generation of images based on labels, such as "cat" or "dog." Similarly, CycleGAN is a variant that can transform one type of file into another, such as converting a photograph into a pencil drawing.
Other types of GANs include deep convolutional GANs, which are used to create images, and super-resolution GANs, which focus on improving the quality of low-resolution images. GAN architectures have also been developed that generate music with characteristics similar to human compositions, as well as those that simulate human movement and behavior, useful for video production or even in the creation of deepfakes.