Cover Image for Tripwire indefinitely delays the launch of Killing Floor 3 after a problematic beta.
Fri Mar 07 2025

Tripwire indefinitely delays the launch of Killing Floor 3 after a problematic beta.

Tripwire Interactive announced that it will continue developing Killing Floor 3 and is committed to addressing the concerns expressed by fans during the closed beta.

Tripwire Interactive has decided to delay the release of Killing Floor 3, which is now expected on a yet-to-be-determined date in 2025. The development team communicated this news through their social media, mentioning that they "failed to meet the expectations" of the game and that they need time to make significant adjustments.

In their post, the team expressed their commitment to addressing several concerns raised by players during the beta phase, including performance and stability issues, interface design and user experience, lighting, and the feel of the weapons. Fans were excited about the beta, but once it launched, many began to notice aspects that did not meet their expectations. The subreddit dedicated to Killing Floor filled up with posts of disappointment, and a community survey revealed that approximately one-third of participants no longer plan to purchase the game.

Players commented that Killing Floor 3 felt more like a mobile title than a continuation of such a beloved franchise. They pointed out collision flaws, the inclusion of a battle pass, and quick-time events, in addition to criticizing an interface that seemed standard and not well-suited to the essence of previous Killing Floor games. Other visual aspects also received criticism, with users noting that other titles better leverage Unreal Engine 5 for clearer graphics.

Despite not announcing a new release date, the team's communication suggests that they intend to significantly improve the final product. Players expressed frustration primarily about a system that limited certain classes to specific characters, but Tripwire has already indicated plans to implement an update that will allow greater flexibility in class and character selection post-launch.

Interestingly, the community's response to this delay was mostly positive, with many longtime fans of the series, which began as a mod for Unreal Tournament 2004 in 2005, expressing their preference to wait for a more polished version of the game.