Cover Image for Guide to All Hero Abilities in Overwatch 2.
Sat Feb 15 2025

Guide to All Hero Abilities in Overwatch 2.

Here you have all the information you need about the new benefit feature for minor and major heroes that will change the gameplay of Overwatch 2 with the launch of Season 15 on February 18.

Overwatch 2 is gearing up to receive various changes and new features in the upcoming seasons. Among the highlights are a third-person stadium mode, the return of loot boxes, and the introduction of the Perks feature. Blizzard is implementing a significant overhaul of the game, starting with the Perks for heroes, which will be introduced as of Season 15 on February 18. This update comes after the disappointment of many players due to the cancellation of the previously promised PvE mode by Blizzard, making the Perks system an exciting incentive.

Perks are unlockable enhancements that players can acquire during matches by leveling up their heroes. Each hero can progress from level one to level three, and upon doing so, players can choose from different available Perks. Starting at level one, the hero operates with their standard setup. Once level two is reached, one of two minor Perks can be selected, which slightly modify the gameplay. At level three, players have the option to choose between two major Perks that significantly enhance the hero's gameplay.

Here’s a summary of the minor and major Perks available in Overwatch 2:

Tank Perks

  • D.Va

    • Minor: Bunny Stomp: increases the Mech's damage radius by 50%.
    • Major: Shield System: converts 150 health into shields.
  • Doomfist

    • Minor: One-Two: hitting an enemy with Rocket Punch fully reloads ammunition.
    • Major: Survival of the Fittest: eliminations grant overhealth.
  • Reinhardt

    • Minor: Crusader’s Resolve: passive health regeneration activates earlier.
    • Major: Crushing Victory: damage from Charge grants temporary overhealth.

DPS Perks

  • Ashe

    • Minor: Rapid Fire: increases unscoped fire rate by 30%.
    • Major: Viper’s Sting: two consecutive shots deal extra damage.
  • Genji

    • Minor: Acrobatics: Swift Strike resets double jump.
    • Major: Dragon's Thirst: Dragonblade slashes grant health regeneration.
  • Sojourn

    • Minor: Extended Mag: increases maximum ammunition capacity.
    • Major: Overcharged: increases maximum energy during Overclock.

Support Perks

  • Ana

    • Minor: Groggy: enemies waking up from Sleep Dart are slowed.
    • Major: Headhunter: the Biotic Rifle can deal critical hits.
  • Mercy

    • Minor: Angelic Recovery: passive health regeneration when resurrecting an ally.
    • Major: Flash Heal: actively restores health to allies.
  • Zenyatta

    • Minor: Zenith Kick: greater knockback distance on Snap Kick.
    • Major: Ascendance: allows floating in the air for a limited time.

These changes promise to alter the game's dynamics and offer new ways to customize and optimize each hero according to the players' playstyles. With the introduction of Perks, players will feel that they are unlocking the true potential of their heroes as they progress through matches.